Pick a step on the left.
Six short chapters, in the order you would actually do them.
The downloadable guides are listed below.
1. Install VanguardTornado
VanguardTornado is a plugin for Autodesk 3ds Max on Windows 64-bit. The
installer carries everything it needs and puts the right build in the right
folder for every version of Max it finds.
- Close 3ds Max. The installer cannot replace a file Max is holding open.
- Run the installer. Windows may say “Windows protected your PC”
— that is SmartScreen reacting to a new file with no download history,
not to anything found inside it. Click More info, then
Run anyway.
- Start Max. You should find a Tornado modifier in the
modifier list, and Tornado Growth under
Create → Geometry → VanguardFX.
What it needs
3ds Max 2024, 2025, 2026 or 2027, 64-bit Windows, and an NVIDIA CUDA-capable
GPU. The fields are measured on the card; without one the plugin will not
run.
2. Activate your licence
A licence is tied to one machine. The plugin shows you a Hardware
ID; that is what a key is issued against.
- Open the Tornado rollout and find the Licence page.
- Copy the Hardware ID.
- Sign in at vanguardfx.pro/panel.php, choose
VanguardTornado and your plan, and paste the Hardware ID.
- Paste the licence you are given back into the plugin.
If you bought through Gumroad, the key in your receipt is an order reference,
not the key the plugin takes. Exchange it at
vanguardfx.pro/redeem.php for a VanguardFX licence.
One licence, both halves
VanguardTornado ships with its own renderer. The same licence opens the aging
tools and the renderer — there is no second purchase.
3. Your first aged scene
Nothing needs setting up. The defaults are meant to look right with no
configuration at all.
- Select the object you want aged — a VanguardCity, a building, a wall,
anything with faces.
- Add the Tornado modifier.
- Drag Years abandoned. That is the whole operation.
The modifier hands back the same mesh with its material IDs reassigned and a
generated Multi/Sub-Object material applied, so it renders in VanguardTornado
Render, V-Ray, Corona or Arnold without anything else installed.
On a VanguardCity trial it will look like nothing happened
A City trial licence hands out an empty mesh by design, so there is
nothing for Tornado to age. The plugin says so rather than silently doing
nothing. Any paid City licence gives it real geometry.
4. The Years slider
One number drives everything, and it is animatable — key it and the
decay runs as a shot.
0 to 5 — lived-in
Dirt where rain actually runs: under the sills, along the plinth, at the
parapet. Glass all intact. This is the range that makes a clean render stop
looking like a render.
10 to 20 — neglected
Streaks lengthen and join, paint fades on the sun-exposed faces, rust appears
where metal meets water, the first panes crack and a few go dark. Weeds start in
the kerb line and the pavement seams.
30 to 50 — reclaimed
Panes gone rather than cracked, ivy up the walls and over the ledges, moss
where water pools, litter and rubble at the base. The building is still the
building; it is simply no longer being looked after.
Presets
Lived-in, Neglected and
Tornadoed set the slider and the per-layer amounts together.
They are a starting point, not a lock — every control stays live
afterwards.
5. Growth: ivy, weeds and debris
Everything added to the scene comes from the Tornado
Growth object rather than the modifier, so the viewport never pays for
geometry you are not looking at.
Viewport and render are separate choices
The viewport draws points, boxes or proxy cards on a budget that degrades
rather than stalls. Full geometry is built only when something asks for the
real mesh — at render time. You can set each layer (ivy, leaves, weeds,
debris) to Full, Reduced or Off independently.
Watch the triangle readout
The object tells you what a layer will cost before you render it. A full
ivy cover on a city block is millions of leaf cards; the readout is there so
that is a decision rather than a surprise.
It is deterministic
The same seed and the same Years give the same result, every time, on every
machine. Re-rendering a frame does not re-roll the decay.
6. Tips & fixes
Nothing changed when I added the modifier
Years abandoned is at 0, or the object is a VanguardCity on a trial licence
— see chapter 3. Those are the two common ones.
The decay looks the same on every building
Tornado varies per building from the geometry itself. If a whole block is
identical, it is one object: separate the buildings, or raise the variation
amount.
It is using more memory than expected
Turn the ivy and leaf-litter layers to Reduced and check the triangle
readout. Leaf cards are the expensive part — everything else is small
beside them.
Walls behind balconies stay clean
That is correct, and it is measured rather than guessed: a balcony shelters
the wall under it, so rain never reaches it to carry dirt down. A default
VanguardCity has balconies on every floor, which is why its facades read drier
than you might expect.